LEGO Collectible Minifigure Series 18 – Cat Costume Girl – (12 of 17)

CAT COSTUME GIRLMinifigure: #12 of 17 – Cat Costume Girl
Released: April 1, 2018
MSRP: $3.99
Pieces: 7
Shop: LEGO

While Cat Costume Girl ticks all of the boxes that one would come to expect with a Collectible Minifigure, there’s just something about her that we find off-putting. Perhaps it’s the garish mask, or some odd printing choices, or maybe simply because she’s a stupid cat and they’re the worst. Let’s check her out!

The mask is hideous. It’s molded in black with white highlights and whiskers and a pink nose. It img_2053definitely says, “CAT!” But it’s just too much. We would have preferred something less. Whether it had been a minifigure head mold with ears, or the use of something smaller on top of the head ala Black Panther (sh466), this element is just too much. The faceprint on the yellow head is so much more adequate, it gets lost under the mask. That’s why we think something smaller for the ears would have been better.

The black torso with the white furry printing is fine enough. This torso printing shows off the hips-print that we were talking about with Cactus Girl far more distinctly. There is no print on the back. Also, looking at the print on the front, it looks more like maybe a dog’s chest than a cat. The arms are dual-molded, black over white, with some white printing on the black so that the fur isn’t so severe. Yet, the printing doesn’t quite match the white of the mold so it looks a little off.

Sitting between the torso and the legs is a black tail with the two holes that fit over the studs of the hips assembly. This style of tail has been used numerous times, but this particular mold has only been used three times; the flying monkeys from The Ultimate Batmobile (70917) in sand blue, a minifigure from Lex Luthor Mech Takedown (76097) in bright light orange, and a img_2052Simpsons Collectible Minifigure in Scratchy (colsim-14) in dark bluish gray.

The hips and legs and dual-molded in black over white. They’ve tried what they did with the arms to similar effect. The white feet under the black legs look fine, until you look at the white furry printing on top of the black mold, that printing doesn’t end up being the same shade of white as the mold. It makes the print look faded.

There is a silver lining to this figure. The fish accessory that the minifigure carries is a very old mold. It’s come with so many sets and so many figures before. However, this is the first time this mold has come in medium azure. Collectors will love it.

Orange baseplate.


Bunny (40271)

51hEedYZorLBunny (40271)
Released: February 01, 2018
MSRP: $9.99
Pieces: 126
Shop: LEGO

Brickheadz continues its promise to deliver holiday themed products. Bunny (40271) was released on the first of February with plenty of time to become a staple decoration for Easter. And while the parts count is slightly smaller than Valentine’s Bee (40270), and the bulk of the build seems smaller img_2083by comparison, we enjoyed 40271 so much more.

Those two floppy ears are undeniable. With a few plates, two curved slope pieces, two plates with a clip, and two curved bricks, the build goes from boxy gray creature to floppy happy bunny instantly. The ears add so much in so few pieces. And the fact that they attach to the head of the figure using a hinging function, so that they can be positioned at different angles is perfect. That adds so much character.

It is with the height that those ears add that make Bunny look slimmer, despite the bulk of the figure being the same dimensions as Valentine’s Bee. The interior is constructed of the same parts, give or take colors that you don’t see. The exterior of Bunny is covered in light and dark bluish gray curved slope pieces and tiles. The face has the usual Brickheadz rounded tile elements for eyes. However, what really helps to set this apart are the white 1×1 tile with one rounded and extended side for buck teeth. It’s subtle detail like that that adds so much. And img_2084in the rear, they’ve used a white Technic ball for Bunny’s tail. Perfect.

Instead of the tall sunflowers for the vignette, 40271 comes with Easter eggs using round brick parts introduced in the Angry Birds Movie line, but utilized far better with The LEGO Batman Movie sets as balloons. The base also features dark pink petal parts made common in Friends’ sets, however the dark pink is new to this part this year. Bunny carries a carrot with a bright green twig piece as we’ve seen so many times by now, and a bright light orange basket.

Again, Brickheads are an inexpensive perfect impulse purchase. The price per part ratio is just slightly over $.08 and in that you’re getting multiples of a lot of great parts. But beyond all of that, they’re a fun and easy build. Bunny, especially. This may be the best Brickheadz set so far. We cannot wait to see what they do with the rest of the series.

Video Games

Under Review: Horizon Zero Dawn

Horizon-zero-dawn-box-artI’m way late to the party on this February 2017 release from Guerrilla Games but the party is still hot, hot, hot.

Horizon Zero Dawn is a brand new take on action role-playing games developed to take advantage of the processing power of Sony’s Playstation 4 platform, and particularly the Pro model if you are fortunate enough to have a 4K entertainment system at home.   Beyond really astounding graphics and what may be one of the best uses of HDR I’ve seen yet, let’s take a minute to talk about what makes Horizon Zero Dawn (HZD) a must own.

You play the role of Aloy starting as a six year old girl being guided by her caretaker through a world of diverse nature and advanced machines.  I don’t want to give you too much plot as it has been an absolute joy to experience and a very slow burn that I’m still discovering myself, but you’ll learn little bits and pieces about where you are and how it came to be over the course of the play.

The story quickly jumps to the future where you’re honing your skills to explore the world around you as a woman in your early twenties.  There are clans of people that fear the technology, those that embrace, and those that shun.  You’ll have to navigate all of them and more.

HZD has done a masterful job of picking through some of the best gaming elements you can think of to blend into a fresh and meaningful journey.  Twenty hours in, I’m reminded of Zelda: Ocarina of Time, Elder Scrolls, Assassin’s Creed, Fallout, the Arkham Knight series, and even Metal Gear.  That may sound impossibly boastful, but I stand by it.

Guerrilla Games has taken this recipe and cooked up an experience that doesn’t feel repetitive at all, which is one of my biggest complaints with even the strongest games of its kind like the Assassin’s Creed series.  Instead of skipping through scenes to continue on with hunting and gathering from point A to point B, I find myself vested in the story and eager to interact with one of the multiple options you have to tilt the story with.  HZD is almost like a fully interactive Choose Your Own Adventure book in that there may be different paths to get the same outcome, but the experience will be unique to your play style.

Beyond that, this is a very inclusive world.  You’re going to see every ethnicity, a variety of belief systems, and strong female characters that may look strong and beautiful but stop decisively short of being a sex object.  Aloy makes a point of cutting anyone off that tries to comment on her looks or figure.  It may seem like a small thing, but as a life long gamer it was refreshing to immerse myself into characters that felt authentic to a real world experience.  No kidding – my wife actually loves watching me play this and seeing a heroine’s journey unfold.

As for game play, I set the difficulty on hard and HZD feels extremely difficult.  I die often and you have to scavenge for medicinal plants to keep going.    You know how a lot of these style games refill your health after a major battle sequence or save?  You’re going to miss that.  I’ve actually killed every enemy in a sequence and then fallen down a cliff missing a zip line and had to do the whole process over again.  That said, I’d call it a refreshing challenge versus a tedious frustration.  You get a real sense of accomplishment from doing a quest well and it makes the interactive cut scenes that much more appreciated when they come.

The combat system feels really good too.  As you scan and learn enemies, you’ll see each has their own weaknesses and strengths that you’ll have to take advantage of to be successful; even if the enemy is 10 levels lower than you are.  You are primarily armed with a variety of bows and arrows as well as a lance, but there are plenty of elemental options to throw in with traps and slingshots to boot.  The system of scrolling through weapon and ammo types is really well done, allowing you to change mid battle without it feeling like an interruption.

Another beautiful touch is time slows slightly but flipping through your gear only blurs the action a bit and slows time.  Essentially, you don’t pause the action even if you’re begging for a second to regroup like I often have.

Character leveling is done through a familiar tiered point system as well as tiered gear you can customize.  Uniquely, the purchase system in the game is done with Traders.  You might have amassed a hefty amount of metal shards, the games primary currency, but you might need something like 1200 shards and a specific robot processor or animal bone to get the gear you want.  You’re going to end up hunting everything you see with purpose.

The upgrading process is one of my only true frustrations with HZD.  You absolutely have the ability to make outfits and weapons your own, but there’s very little guidance other than your own experience.  You’ll end up spending a good amount of resources to develop an outfit or weapon without knowing if you’re doing something that’s helpful to your game play.  Additionally, you can add modifications to many of your items, generally more to the rarest gear, but the ability to remove one you’ve added is a very high tiered skill to obtain.  That’s only made more daunting by the fact that even if you wanted to focus all of your leveling points to a specific element, you’re going to learn quickly that most of the diverse upgrades are nearly necessity versus just a bonus to make your experience a bit easier.

The enemies in HZD, besides difficult, are varied and keep your head on a swivel.  Stealth is as important as combat, but even when you start to get comfortable with things, a new kind of enemy will approach and throw you for a loop.  Wait until the first time you take down a new, very large and difficult robot only to be (in my case extremely) surprised by the mechanical vultures that swoop in to steel the best loot and fight anything in their way.  This means you.  You’re never truly safe in the game.

Guerrilla Games set the bar extremely high with HZD.  I’d give this entry a solid 8.5 of 10 and I don’t know how much of an argument you’d get from me if you said it was as good as a 9.5.  I don’t know how or why this game flew under my radar for ten months, but I’d recommend dropping what you’re playing now to get into this title today.